Hello, and welcome to running in circles: a wolf rpg. Here you can make your own wolf, join a pack, and interact with wolves made by other members! We're a RPG welcome to all levels of literacy, and are open to everyone who appears on our doorstep. So join the drama and excitement, and join our ranks today!
PLOT ;
It was countless decades and many lost generations that the legend of Dair was played out; his acts led to the creations of the two packs and the upbringing of the world as we know it today. But little does the Packlands know that far beyond their boundaries in the mountains just dotting the horizon, a darkness is spreading -- one that may spell doom to the peaceful wolves. For little do they know that in those peaks exists a third pack; Dair's Last Wish, a cold and ruthless pack where pups are raised to hate and kill in the name of their alphas. Since their creation these wolves have been awaiting the time for revenge in the name of their god-like founder. And now, after so very long, the signal is sparked. With these bloodthirsty pursuers soon on the way, how much hope is there for the wolves who have no idea that a threat is near? Choose your allegiance carefully, canine, or certain death may fall upon your land...
RANKS ;
CRAGGEN PACK alphas armageddon x [open]
betas auctoria x [open]
healer [open]
FARSYN PACK alphas [open] x avarice betas [open] x [open]
healer [open]
DAIR'S LAST WISH alphas fenrir x kabira betas [open] x tba
healer apollo
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Some people are great at amazing graphics and other merchendise. So what if there was a place for them to make signatures and icons and whatever else for everybody? Here, anyone can make a shop and create graphics for others. Have fun!
This is where you go to make your character. Simply copy the bio form, paste it in a new thread, fill it out, and wait for it to be accepted! Characters must be accepted before you start roleplaying them.
Set deep into the wall of a towering cliffside is an old mine, where humans once bustled before abandoning the site for unknown reasons. Now, countless moons later, the endless network of tunnels is where the Craggen Pack make their home. It is a good protection against attack, for any wolf unfarmiliar with the maze will soom find themselves lost in the winding pathways. Even the most knowledgable pack member might lose their way in the cliffside, though, making the home a constant hazard.
Led by the strong alphas, armageddon and [none]. Their betas are the loyal auctoria and [none]. Healed by the wise [none].
Deep within the thick trees and brambles of the forest is a giant oak that stands above it's surrounding world. For this oak towers high above the rest, with a trunk of unbelievable diameter. And it is here that the Farsyn Pack make their home. Dens are in burrows underneath massive roots and in the crook of the large bushes on the forest floor. It is said that on the calmest night a breeze will blow through the branches and sing melodious stories from ancient times, but only those gifted with the ways of healing can decipher the delicate riddles.
Led by the intelligent alphas, [none] and avarice. Their betas are the loyal [none] and [none]. Healed by the talented [none].
A good distance from the lands of the packs is a small mountain range, a desolate land where harsh weather and cold days would attact only the desperate. And, indeed, it is here that a group of wolves who call themselves "Dair's Last Wish" make their home. They make their homes in small caves found dotted along the hillside, with one largeer main caves where the high-ranking officers make their dens. But as far as they're concerned, the harsh lifestyle is only temporary until they gain what they've lost and rejoin the packs as a superior group.
Led by the ambitious alphas, fenrir and kabira. Their betas are the brave [none] and tba. Healed by the timid apollo.
In the center of one of the borders between the Craggen Pack and the Farsyn Pack is a rather straige hill. It's shaped like a crescent moon with that falls inwards directly and reaches its center at the exact location of the territory markers. At every full moon the two packs will gather in the crescent of the hill, as the high-ranking individuals gather in a line on the top of the thin hill. It is at this single time that the pack alphas will share recent updates and infirmation on their pack's welfare over the last moon.
There is a legent of ancient times, when wolves first travelled to these lands. It says that on the first night a star fell from the sky, summoning an earthquake as it crashed to the ground. Although the star itself crumbled from the impact, the crater it created was a perfect hemisphere. A deceased spirit had given up everlasting life to show the wolves below that they had found their home, and it remains as the only physical connection to the realms of the sky. As a tolken of eternal respect, healers from both packs gather here every half-moon and sleep at the base of the crater to share their dreams with the Starfall Pack.
Hidden away from sight in the tangles on the edge of the dense forests is an old vineyard. Humans supposedly lived here and grew grapes long ago, but the falling down nest was long since forgotten when the first wolves spotted it. However, there is an interesting story revolving around this old plot of land that lives on even today. Rumor says that if a single wolf comes here and eats the wild grapes off the vines, they will encounter their soulmate and fine true love.
Out beyond the reaches of the Packlands is a giant hollow, a sloping indent that runs for miles on a steady slope. Small forests and lush bushes are found all across this valley, and prey can be found easily here. There is a legend that long ago this entire area was covered by water, but drained long before wolves came to the region. Now, it is a place where wolves who don't take to the pack life reside and wander.
The sloping valley eventually ends here, opening up to a wide lakeside. There seems to be no other side to the rolling surface of the waters, as if the depts stretch on forever into the distance. Here on the beach is where some loner wolves prefer to stay, where the sun always shines brightly upon the soft sand and the escape of swimming is only a few paces away. Prey is more difficult to find among the shifting earth, but the rather exotic feel of the place can make up for the lack of food for some.